The odd offspring of demons and giant-kind
Armour Class: 3
Hit Dice: 11****
Move: 15" (50’)
THAC0: 10
Attacks: 1 or 2 weapons/1 bite
Damage: 4d6/1d10
No. Appearing: 1 (1d3)
Save As: C11
Morale: 8
Treasure Type: I
Intelligence: 8
Alignment: Chaotic
XP Value: 4,300
Monster Type: Monster
Terrain: Any
The offspring of a demon and a giant, an athatch is a monster that about 14' tall, weighs about 2 tons, has 1-3 eyes, 1-3 arms, and 1-3 legs. An odd-numbered eye is located in its forehead, an odd-numbered arm is located in the middle of its chest, and an odd-numbered leg is located behind its haunch. It is ambidextrous with two or more arms and can wield a weapon in either hand. A 1d6-type weapon like a club scales up to 4d6 damage if sized for an athatch’s hands. An athatch cannot normally bite opponents man-sized or smaller in melee, but may (if victory seems likely) toy with its victims by grasping and lifting an opponent with a free hand (a to-hit roll is still required) and then biting on the following round. The poisonous spit of the athatch requires a save vs. poison at -2 or be helplessly nauseous for 1-3 turns. Alternatively, an athatch can spit this poison up to 1" away.
Because of their demonic heritage, athatch have 60' infra-vision, innate empathy (to a range of 30'), and the following spell-like abilities they can use once per hour: darkness (5' radius), levitate, and phantasmal force. Once per day an athatch can polymorph self into the form of another giant. They take 1 point of damage less per die from cold, fire, gas, and lightning.